Skip to main content
Link
Search
Menu
Expand
Document
(external link)
kitbashery.com
Home
Modular AI
Getting Started
Classes
AIAgent.cs
AIAgentEditor.cs
AIBehaviour.cs
AIManager.cs
AIModule.cs
AnimationModuleModule.cs
BehaviourEvent.cs
ExampleModule.cs
MAI_EditorUtility.cs
MemoryModule.cs
PathfindingModule.cs
PatrolRoute.cs
SensorModule.cs
Enumerations
DebugLevels
FocusModes
PatrolTypes
ScanTypes
ScoreTypes
SensorTypes
StateOptions
Smart GameObjects
Getting Started
Classes
SmartGameObject.cs
SmartManager.cs
SmartMesh.cs
Enumerations
3D Pixel Graphics Toolkit
Game Kit
Classes
ActivationEvents.cs
CollisionEvents.cs
ForceField.cs
Health.cs
HealthZone.cs
ObjectPools.cs
Projectile.cs
Spawner.cs
TimeManager.cs
Enumerations
HealthModifiers
TargetModes
Structs
Pool
PoolID
TimedHealthEffect
Wave
Tween Components
Classes
TweenBase.cs
TweenBillboard.cs
TweenManager.cs
TweenMaterial.cs
TweenRotation.cs
TweenScale.cs
TweenTranslate.cs
Kitbashery on GitHub
Kitbashery on Discord
Commission a Feature
Support Development
Game Kit
Structs
Structs
Table of contents
Pool
PoolID
TimedHealthEffect
Wave