[Serializable]
Pool
Part of ObjectPools.cs
Public Properties:
Type | Name | Description | Default Value |
---|---|---|---|
GameObject | prefab | The GameObject to pool. | |
int | amount | The initial amount of GameObjects to instantiate. | Minumum value = 1 |
HideFlags | hideFlags | HideFlags for prefabs instantiated via the pooling system. Useful for hiding pooled objects in the heirarchy. | |
bool | sequencialNaming | Use numbered names for GameObjects instead of name(clone). | false |
List<GameObject> | pooledObjects | The GameObjects currently pooled. |