[Serializable] TimedHealthEffect

Part of Health.cs

Public Properties:

Type Name Description Default Value
string name The name of the effect, used for stopping effects with this name.  
int amount The amount of healing or damage to apply. Minumum value = 1
int times The amount of times to modify health. Minumum value = 1
float interval Time interval in seconds between modifying health. Minumum value = 0