[Serializable] Wave

Part of Spawner.cs

Public Properties:

Type Name Description Default Value
float interval Time in seconds between spawns. Minumum value = 0
UnityEvent onSpawn    
UnityEvent onWaveComplete    
List<PoolID> poolIdentifiers Defines the prefabs to enable from a pool during this wave.  
bool randomizeWaves Should spawns be randomized? (used instead of poolIdentifiers).  
int spawnAmount The amount of spawns in this wave.  
List<int> randomPools Pool indices to select spawns from.