CollisionEvents.cs

Description:

A wrapper for MonoBehaviour’s built-in physics methods adding conditional constrains and events.

Usage Notes:

Ignoring colliders is only Supported in Unity 5.5.0b3 and later.

Public Properties:

Type Name Description Default Value
bool isTrigger Use trigger events (true/false). true
int maxCollisions Events will not be invoked if there are more collisions taking place than the maximum. 50, Minimum value = 1
List<string> requiredTags Tags a collider must have in order for events to be invoked.  
List<Collider> ignoredColliders Colliders to ignore when the script is intialized (Only Supported in Unity 5.5.0b3 and later).  
UnityEvent enterEvent    
UnityEvent exitEvent    
UnityEvent stayEvent    
Collider lastContact The collider that last interacted with the event collider.  
Collision lastCollision The last collision that occured.  
List<Collider> colliders All colliders currently interacting with the collision event collider.  
Collider eventCollider The collider used to detect collision events (Found when Awake() is called).  

Public Methods:

Name Summary Parameters Returns
IgnoreColliders Tells the physics engine to ignore/detect collisions between a list of colliders and the eventCollider. List ignoreList "Colliders to ignore/detect.", bool ignore "Should the colliders in the ignore list be ignored or detected? (true/false)" Void
EventContainsListenerWithMethod Used in the Unity editor to check if a UnityEvent contains a listener with a certain method. UnityEvent uEvent “The UnityEvent to check for a listener in.”, string methodName “The name of the method to check for.” bool “true if an event contains a listener with methodName”.
DebugCollisionCount     Void
DebugLastCollision     Void