Parameter Reference:
You can use this table to look up IDs of actions and/or paramters if manually creating conditions/actions during runtime or via other scripts.
Smart Actions:
Index | Value |
---|---|
0 | Do Nothing… |
1 | Tween / Translate / Start Translation |
2 | Tween / Translate / Stop Translation |
3 | Tween / Translate / Pause Translation |
4 | Tween / Translate / Resume Translation |
5 | Tween / Translate / Start Path Translation |
6 | Tween / Translate / Stop Path Translation |
7 | Tween / Translate / Set Translation Target |
8 | Tween / Translate / Set Translation Target To Focus Target |
9 | Tween / Translate / Set Translation Target To Last Raycast Hit |
10 | Tween / Rotate / Look At Focus Target |
11 | Tween / Rotate / Look At Main Camera |
12 | Tween / Rotate / Stop Look At |
13 | Tween / Rotate / Start Rotating |
14 | Tween / Rotate / Stop Rotating |
15 | Tween / Rotate / Pause Rotation |
16 | Tween / Rotate / Resume Rotation |
17 | Tween / Rotate / Set Rotation Target |
18 | Tween / Rotate / Set Rotation Target To Focus Target |
19 | Tween / Rotate / Set Rotation Target To Last Raycast Hit Normal |
20 | Tween / Scale / Start Scale |
21 | Tween / Scale / Stop Scale |
22 | Tween / Scale / Pause Scale |
23 | Tween / Scale / Resume Scale |
24 | Tween / Scale / Set Scale Target |
25 | Tween / Scale / Set Scale Target To Focus Target Scale |
26 | Transform / Parent To Focus Target |
27 | Transform / Clear Parent |
28 | Transform / Set To Initial Values |
29 | Transform / Clear Transform Values |
30 | Transform / Set To Focus Target Values |
31 | Raycast / Raycast Single |
32 | Raycast / Raycast All |
33 | Raycast / Raycast Row |
34 | Raycast / Circle Cast (experimental) |
35 | Raycast / Grid Cast |
36 | Raycast / Scatter Cast |
37 | Raycast / Fan Cast |
38 | Raycast / Sphere Cast |
39 | Raycast / Sphere Cast All |
40 | Raycast / Box Cast |
41 | Raycast / Box Cast All |
42 | Raycast / Capsule Cast |
43 | Raycast / Line Cast |
44 | Animator / Set Trigger |
45 | Animator / Play |
46 | Animator / Stop Playback |
47 | Spawn / At Focus Target |
48 | Spawn / At Last Raycast Hit |
49 | Spawn / At All Raycast Hits |
50 | Spawn / At All Colliders |
51 | Spawn / At Last Collision (trigger detection) |
52 | Spawn / At Last Collider |
53 | Spawn / At All Target Positions |
54 | Spawn / At This Position |
55 | NavMeshAgent / Follow Focus Target |
56 | NavMeshAgent / Flee From Focus Target |
57 | NavMeshAgent / Follow Focus Target Path |
58 | NavMeshAgent / Follow Own Path |
59 | NavMeshAgent / Wander |
60 | Targets / Target Last Collision (trigger detection) |
61 | Targets / Target Last Collider Contact |
62 | Targets / Target All Colliders Contacts |
63 | Targets / Target All Raycast Hits |
64 | Targets / Target Collider Contacts With Tag |
65 | Targets / Target Raycast Hits With Tag |
66 | Targets / Clear All |
67 | Focus / On Nothing |
68 | Focus / On First Target |
69 | Focus / On Last Target |
70 | Focus / On Farthest Target |
71 | Focus / On Nearest Target |
72 | Focus / On Target With Tag |
73 | Focus / On Farthest Target With Tag |
74 | Focus / On Nearest Target With Tag |
75 | Targets / Clear Nearest Target |
76 | Targets / Clear Farthest Target |
77 | GameObject / Deactivate |
78 | GameObject / Destroy |
79 | Debug / Log Info Message |
80 | Debug / Log Warning Message |
81 | Debug / Log Error Message |
82 | Debug / Root Direction |
83 | Debug / Float Message |
84 | Debug / Boolean Message |
85 | Rigidbody / Seek Focus Target |
86 | Rigidbody / Richochet |
87 | Rigidbody / Add Force |
88 | Rigidbody / Add Impulse Force |
89 | Rigidbody / Add Acceleration Force |
90 | Rigidbody / Change Velocity |
91 | Rigidbody / Add Torque Force |
92 | Rigidbody / Add Torque Impulse Force |
93 | Rigidbody / Add Torque Acceleration Force |
94 | Rigidbody / Add Relative Force |
95 | Rigidbody / Add Relative Torque |
96 | Tween / Translate / Set Curve |
97 | Tween / Rotate / Set Curve |
98 | Tween / Scale / Set Curve |
99 | Tween / Translate / Set Path Curve |
100 | Smart GameObject / Disable Behavior |
101 | Smart GameObject / Enable Behavior |
102 | Smart GameObject / Force Stop Behavior Delay |
103 | Smart GameObject / Stop All Coroutines |
104 | Smart GameObject / Disable Self |
105 | Transform / Set Position / To Custom Value |
106 | Transform / Set Rotation / To Custom Value |
107 | Transform / Set Scale / To Custom Value |
108 | Transform / Set Position / To Focus Target Position |
109 | Transform / Set Rotation / To Focus Target Rotation |
110 | Transform / Set Scale / To Focus Target Scale |
111 | Targets / Remove Focus Target |
112 | Targets / Remove Null Entries |
113 | Targets / Reverse Order |
114 | Focus / On Last Spawned |
115 | Rigidbody / Add Forward Force |
116 | Raycast / Clear Hits |
117 | Rigidbody / Clear Contacts |
118 | Transform / Look At / Last Spawn |
119 | Transform / Look At / Last Collider Contact |
120 | Transform / Look At / Last Raycast Hit |
121 | Transform / Look At / Last Collision Contact (trigger detection) |
122 | Transform / Look At / Focus Target’s Last Spawn |
123 | Transform / Look At / Focus Target |
Float parameters:
Index | Value |
---|---|
0 | Custom Value (read-only) / |
1 | Smart Variable |
2 | Constants (read-only) / |
3 | Constants (read-only) / |
4 | Constants (read-only) / |
5 | Constants (read-only) / |
6 | Constants (read-only) / |
7 | Constants (read-only) / |
8 | Constants (read-only) / |
9 | Constants (read-only) / |
10 | Transform / Position / X (Global) |
11 | Transform / Position / Y (Global) |
12 | Transform / Position / Z (Global) |
13 | Transform / Position / X (Local) |
14 | Transform / Position / Y (Local) |
15 | Transform / Position / Z (Local) |
16 | Transform / Rotation / X (Global) |
17 | Transform / Rotation / Y (Global) |
18 | Transform / Rotation / Z (Global) |
19 | Transform / Rotation / X (Local) |
20 | Transform / Rotation / Y (Local) |
21 | Transform / Rotation / Z (Local) |
22 | Transform / Scale / X (Global) (read-only) / |
23 | Transform / Scale / Y (Global) (read-only) / |
24 | Transform / Scale / Z (Global) (read-only) / |
25 | Transform / Scale / X (Local) |
26 | Transform / Scale / Y (Local) |
27 | Transform / Scale / Z (Local) |
28 | Transform / Child Count (read-only) / |
29 | Rigidbody / Angular Velocity Magnitude (read-only) / |
30 | Rigidbody / Max Angular Velocity |
31 | Rigidbody / Mass |
32 | Rigidbody / Drag |
33 | Rigidbody / Angular Drag |
34 | Rigidbody / Max Depenetration Velocity |
35 | Rigidbody / Velocity Magnitude (read-only) / |
36 | NavMeshAgent / Acceleration |
37 | NavMeshAgent / Angular Speed |
38 | NavMeshAgent / Base Offset |
39 | NavMeshAgent / Velocity Magnitude (read-only) / |
40 | NavMeshAgent / Speed |
41 | NavMeshAgent / Height |
42 | NavMeshAgent / Radius |
43 | NavMeshAgent / Stopping Distance |
44 | AudioSource / Doppler Level |
45 | AudioSource / Min Distance |
46 | AudioSource / Max Distance |
47 | AudioSource / Volume |
48 | AudioSource / Pan Stereo |
49 | AudioSource / Pitch |
50 | AudioSource / Reverb Zone Mix |
51 | AudioSource / Spread |
52 | AudioSource / Spatial Blend |
53 | AudioSource / Time |
54 | Animator / Float Parameter |
55 | Animator / Integer Parameter |
56 | Animator / Speed |
57 | Animator / Pivot Weight (read-only) / |
58 | Animator / Playback Time |
59 | Animator / Left Feet Bottom Height (read-only) / |
60 | Animator / Right Feet Bottom Height (read-only) / |
61 | Animator / Angular Velocity Magnitude (read-only) / |
62 | Distance (read-only) / |
63 | Distance (read-only) / |
64 | Distance (read-only) / |
65 | Distance (read-only) / |
66 | Distance (read-only) / |
67 | Distance (read-only) / |
68 | Distance (read-only) / |
69 | Distance (read-only) / |
70 | Distance (read-only) / |
71 | Distance (read-only) / |
72 | Distance (read-only) / |
73 | Distance (read-only) / |
74 | Time (read-only) / |
75 | Time (read-only) / |
76 | Time (read-only) / |
77 | Time (read-only) / |
78 | Time (read-only) / |
79 | Physics / Max Ray Distance |
80 | Physics / Ray Spacing |
81 | Physics / Ray Count |
82 | Physics / Ray Vertical Scatter |
83 | Physics / Ray Horizontal Scatter |
84 | Physics / Max Collisions |
85 | Focus Target / Smart Variable |
86 | Focus Target / Transform / Position / X (Global) |
87 | Focus Target / Transform / Position / Y (Global) |
88 | Focus Target / Transform / Position / Z (Global) |
89 | Focus Target / Transform / Position / X (Local) |
90 | Focus Target / Transform / Position / Y (Local) |
91 | Focus Target / Transform / Position / Z (Local) |
92 | Focus Target / Transform / Rotation / X (Global) |
93 | Focus Target / Transform / Rotation / Y (Global) |
94 | Focus Target / Transform / Rotation / Z (Global) |
95 | Focus Target / Transform / Rotation / X (Local) |
96 | Focus Target / Transform / Rotation / Y (Local) |
97 | Focus Target / Transform / Rotation / Z (Local) |
98 | Focus Target / Transform / Scale / X (Global) (read-only) / |
99 | Focus Target / Transform / Scale / Y (Global) (read-only) / |
100 | Focus Target / Transform / Scale / Z (Global) (read-only) / |
101 | Focus Target / Transform / Scale / X (Local) |
102 | Focus Target / Transform / Scale / Y (Local) |
103 | Focus Target / Transform / Scale / Z (Local) |
104 | Focus Target / Transform / Child Count (read-only) / |
105 | Focus Target / Rigidbody / Angular Velocity Magnitude (read-only) / |
106 | Focus Target / Rigidbody / Max Angular Velocity |
107 | Focus Target / Rigidbody / Mass |
108 | Focus Target / Rigidbody / Drag |
109 | Focus Target / Rigidbody / Angular Drag |
110 | Focus Target / Rigidbody / Max Depenetration Velocity |
111 | Focus Target / Rigidbody / Velocity Magnitude |
112 | Focus Target / NavMeshAgent / Acceleration |
113 | Focus Target / NavMeshAgent / Angular Speed |
114 | Focus Target / NavMeshAgent / Base Offset |
115 | Focus Target / NavMeshAgent / Velocity Magnitude (read-only) / |
116 | Focus Target / NavMeshAgent / Speed |
117 | Focus Target / NavMeshAgent / Height |
118 | Focus Target / NavMeshAgent / Radius |
119 | Focus Target / NavMeshAgent / Stopping Distance |
120 | Focus Target / AudioSource / Doppler Level |
121 | Focus Target / AudioSource / Min Distance |
122 | Focus Target / AudioSource / Max Distance |
123 | Focus Target / AudioSource / Volume |
124 | Focus Target / AudioSource / Pan Stereo |
125 | Focus Target / AudioSource / Pitch |
126 | Focus Target / AudioSource / Reverb Zone Mix |
127 | Focus Target / AudioSource / Spread |
128 | Focus Target / AudioSource / Spatial Blend |
129 | Focus Target / AudioSource / Time |
130 | Focus Target / Animator / Float Parameter |
131 | Focus Target / Animator / Integer Parameter |
132 | Focus Target / Animator / Speed |
133 | Focus Target / Animator / Pivot Weight (read-only) / |
134 | Focus Target / Animator / Playback Time |
135 | Focus Target / Animator / Left Feet Bottom Height (read-only) / |
136 | Focus Target / Animator / Right Feet Bottom Height (read-only) / |
137 | Focus Target / Animator / Angular Velocity Magnitude (read-only) / |
138 | Focus Target / Physics / Max Ray Distance |
139 | Focus Target / Physics / Ray Spacing |
140 | Focus Target / Physics / Ray Count |
141 | Focus Target / Physics / Ray Vertical Scatter |
142 | Focus Target / Physics / Ray Horizontal Scatter |
143 | Focus Target / Physics / Max Collisions |
144 | NavMeshAgent / Remaining Distance |
145 | Focus Target / NavMeshAgent / Remaining Distance |
146 | Physics / Last Raycast Hit Normal / X (read-only) / |
147 | Physics / Last Raycast Hit Normal / Y (read-only) / |
148 | Physics / Last Raycast Hit Normal / Z (read-only) / |
149 | Focus Target / Physics / Last Raycast Hit Normal / X (read-only) / |
150 | Focus Target / Physics / Last Raycast Hit Normal / Y (read-only) / |
151 | Focus Target / Physics / Last Raycast Hit Normal / Z (read-only) / |
152 | Transform / Position / Magnitude (read-only) / |
153 | Focus Target / Transform / Position / Magnitude (read-only) / |
154 | Transform / Scale / Magnitude (Local) (read-only) / |
155 | Focus Target / Transform / Scale / (Local) Magnitude (read-only) / |
156 | Transform / Rotation / Magnitude (read-only) / |
157 | Focus Target / Transform / Rotation / Magnitude (read-only) / |
Boolean Parameters:
Index | Value |
---|---|
0 | True (read-only) / |
1 | False (read-only) / |
2 | Smart Variable |
3 | GameObject / Is Active |
4 | GameObject / Is Static |
5 | GameObject / Has Tag (read-only) / |
6 | Transform / Is Child (read-only) / |
7 | Rigidbody / Is Null (read-only) / |
8 | Rigidbody / Is Sleeping (read-only) / |
9 | Rigidbody / Is Kinematic |
10 | NavMeshAgent / Is Null (read-only) / |
11 | NavMeshAgent / Is Enabled |
12 | NavMeshAgent / Is On NavMesh (read-only) / |
13 | NavMeshAgent / Is On NavMeshLink (read-only) / |
14 | NavMeshAgent / Is Path Stale (read-only) / |
15 | NavMeshAgent / Is Stopped |
16 | NavMeshAgent / Path Pending (read-only) / |
17 | Tween / Is Rotating (read-only) / |
18 | Tween / Is Translating (read-only) / |
19 | Tween / Is Scaling (read-only) / |
20 | Tween / Use Path |
21 | Tween / Spinning |
22 | Tween / Snappy Scale |
23 | Tween / Path In Local Space |
24 | Tween / Look At Path |
25 | Audio Source / Is Null (read-only) / |
26 | Audio Source / Enabled |
27 | Audio Source / Playing (read-only) / |
28 | Audio Source / Virtual (read-only) / |
29 | Audio Source / Looping |
30 | Audio Source / Muted |
31 | Audio Source / Spatialized |
32 | Audio Source / Post Effects Spatialized |
33 | Animator / Is Null (read-only) / |
34 | Animator / Enabled |
35 | Animator / Applying Root Motion |
36 | Animator / Fire Events |
37 | Animator / Bool Parameter |
38 | Animator / Is Human (read-only) / |
39 | Animator / Is Initialized (read-only) / |
40 | Animator / Is Matching Target (read-only) / |
41 | Animator / Is Optimizable (read-only) / |
42 | Animator / Stabilize Feet |
43 | Animator / Is In Transition (read-only) / |
44 | Targets / Has Targets (read-only) / |
45 | Targets / Contains Target With Tag (read-only) / |
46 | Physics / Has Contacts (read-only) / |
47 | Physics / Has Raycast Hits (read-only) / |
48 | Focus Target / Smart Variable |
49 | Focus Target / GameObject / Is Null (read-only) / |
50 | Focus Target / GameObject / Is Active |
51 | Focus Target / GameObject / Is Static |
52 | Focus Target / GameObject / Has Tag (read-only) / |
53 | Focus Target / Transform / Is Child (read-only) / |
54 | Focus Target / Rigidbody / Is Null (read-only) / |
55 | Focus Target / Rigidbody / Is Sleeping (read-only) / |
56 | Focus Target / Rigidbody / Is Kinematic |
57 | Focus Target / NavMeshAgent / Is Null (read-only) / |
58 | Focus Target / NavMeshAgent / Is Enabled |
59 | Focus Target / NavMeshAgent / Is On NavMesh (read-only) / |
60 | Focus Target / NavMeshAgent / Is On NavMeshLink (read-only) / |
61 | Focus Target / NavMeshAgent / Is Path Stale (read-only) / |
62 | Focus Target / NavMeshAgent / Is Stopped |
63 | Focus Target / NavMeshAgent / Path Pending (read-only) / |
64 | Focus Target / Tween / Is Rotating (read-only) / |
65 | Focus Target / Tween / Is Translating (read-only) / |
66 | Focus Target / Tween / Is Scaling (read-only) / |
67 | Focus Target / Tween / Use Path |
68 | Focus Target / Tween / Spinning |
69 | Focus Target / Tween / Snappy Scale |
70 | Focus Target / Tween / Path In Local Space |
71 | Focus Target / Tween / Look At Path |
72 | Focus Target / Audio Source / Is Null (read-only) / |
73 | Focus Target / Audio Source / Enabled |
74 | Focus Target / Audio Source / Playing (read-only) / |
75 | Focus Target / Audio Source / Virtual (read-only) / |
76 | Focus Target / Audio Source / Looping |
77 | Focus Target / Audio Source / Muted |
78 | Focus Target / Audio Source / Spatialized |
79 | Focus Target / Audio Source / Post Effects Spatialized |
80 | Focus Target / Animator / Is Null (read-only) / |
81 | Focus Target / Animator / Enabled |
82 | Focus Target / Animator / Applying Root Motion |
83 | Focus Target / Animator / Fire Events |
84 | Focus Target / Animator / Bool Parameter |
85 | Focus Target / Animator / Is Human (read-only) / |
86 | Focus Target / Animator / Is Initialized (read-only) / |
87 | Focus Target / Animator / Is Matching Target (read-only) / |
88 | Focus Target / Animator / Is Optimizable (read-only) / |
89 | Focus Target / Animator / Stabilize Feet |
90 | Focus Target / Animator / Is In Transition (read-only) / |
91 | Focus Target / Targets / Has Targets (read-only) / |
92 | Focus Target / Targets / Has Focus Target (read-only) / |
93 | Focus Target / Targets / Contains Target With Tag (read-only) / |
94 | Focus Target / Physics / Has Contacts (read-only) / |
95 | Focus Target / Physics / Has Raycast Hits (read-only) / |
96 | Tween / Billboard Direct Look At |
97 | Tween / Billboard Look Horizontal |
98 | Focus Target / Tween / Billboard Direct Look At |
99 | Focus Target / Tween / Billboard Look Horizontal |
100 | Tween / Has Look At Target (read-only) / |
101 | Focus Target / Tween / Has Look At Target (read-only) / |
102 | NavMeshAgent / Auto Braking |
103 | Focus Target / NavMeshAgent / Auto Braking |
104 | NavMeshAgent / Destination Reached (read-only) / |
105 | Focus Target / NavMeshAgent / Destination Reached (read-only) / |
106 | Smart GameObject / Has Float Variable (read-only) / |
107 | Focus Target / Smart GameObject / Has Float Variable (read-only) / |
108 | Smart GameObject / Has Boolean Variable (read-only) / |
109 | Focus Target / Smart GameObject / Has Boolean Variable (read-only) / |