Parameter Reference:

You can use this table to look up IDs of actions and/or paramters if manually creating conditions/actions during runtime or via other scripts.

Smart Actions:

Index Value
0 Do Nothing…
1 Tween / Translate / Start Translation
2 Tween / Translate / Stop Translation
3 Tween / Translate / Pause Translation
4 Tween / Translate / Resume Translation
5 Tween / Translate / Start Path Translation
6 Tween / Translate / Stop Path Translation
7 Tween / Translate / Set Translation Target
8 Tween / Translate / Set Translation Target To Focus Target
9 Tween / Translate / Set Translation Target To Last Raycast Hit
10 Tween / Rotate / Look At Focus Target
11 Tween / Rotate / Look At Main Camera
12 Tween / Rotate / Stop Look At
13 Tween / Rotate / Start Rotating
14 Tween / Rotate / Stop Rotating
15 Tween / Rotate / Pause Rotation
16 Tween / Rotate / Resume Rotation
17 Tween / Rotate / Set Rotation Target
18 Tween / Rotate / Set Rotation Target To Focus Target
19 Tween / Rotate / Set Rotation Target To Last Raycast Hit Normal
20 Tween / Scale / Start Scale
21 Tween / Scale / Stop Scale
22 Tween / Scale / Pause Scale
23 Tween / Scale / Resume Scale
24 Tween / Scale / Set Scale Target
25 Tween / Scale / Set Scale Target To Focus Target Scale
26 Transform / Parent To Focus Target
27 Transform / Clear Parent
28 Transform / Set To Initial Values
29 Transform / Clear Transform Values
30 Transform / Set To Focus Target Values
31 Raycast / Raycast Single
32 Raycast / Raycast All
33 Raycast / Raycast Row
34 Raycast / Circle Cast (experimental)
35 Raycast / Grid Cast
36 Raycast / Scatter Cast
37 Raycast / Fan Cast
38 Raycast / Sphere Cast
39 Raycast / Sphere Cast All
40 Raycast / Box Cast
41 Raycast / Box Cast All
42 Raycast / Capsule Cast
43 Raycast / Line Cast
44 Animator / Set Trigger
45 Animator / Play
46 Animator / Stop Playback
47 Spawn / At Focus Target
48 Spawn / At Last Raycast Hit
49 Spawn / At All Raycast Hits
50 Spawn / At All Colliders
51 Spawn / At Last Collision (trigger detection)
52 Spawn / At Last Collider
53 Spawn / At All Target Positions
54 Spawn / At This Position
55 NavMeshAgent / Follow Focus Target
56 NavMeshAgent / Flee From Focus Target
57 NavMeshAgent / Follow Focus Target Path
58 NavMeshAgent / Follow Own Path
59 NavMeshAgent / Wander
60 Targets / Target Last Collision (trigger detection)
61 Targets / Target Last Collider Contact
62 Targets / Target All Colliders Contacts
63 Targets / Target All Raycast Hits
64 Targets / Target Collider Contacts With Tag
65 Targets / Target Raycast Hits With Tag
66 Targets / Clear All
67 Focus / On Nothing
68 Focus / On First Target
69 Focus / On Last Target
70 Focus / On Farthest Target
71 Focus / On Nearest Target
72 Focus / On Target With Tag
73 Focus / On Farthest Target With Tag
74 Focus / On Nearest Target With Tag
75 Targets / Clear Nearest Target
76 Targets / Clear Farthest Target
77 GameObject / Deactivate
78 GameObject / Destroy
79 Debug / Log Info Message
80 Debug / Log Warning Message
81 Debug / Log Error Message
82 Debug / Root Direction
83 Debug / Float Message
84 Debug / Boolean Message
85 Rigidbody / Seek Focus Target
86 Rigidbody / Richochet
87 Rigidbody / Add Force
88 Rigidbody / Add Impulse Force
89 Rigidbody / Add Acceleration Force
90 Rigidbody / Change Velocity
91 Rigidbody / Add Torque Force
92 Rigidbody / Add Torque Impulse Force
93 Rigidbody / Add Torque Acceleration Force
94 Rigidbody / Add Relative Force
95 Rigidbody / Add Relative Torque
96 Tween / Translate / Set Curve
97 Tween / Rotate / Set Curve
98 Tween / Scale / Set Curve
99 Tween / Translate / Set Path Curve
100 Smart GameObject / Disable Behavior
101 Smart GameObject / Enable Behavior
102 Smart GameObject / Force Stop Behavior Delay
103 Smart GameObject / Stop All Coroutines
104 Smart GameObject / Disable Self
105 Transform / Set Position / To Custom Value
106 Transform / Set Rotation / To Custom Value
107 Transform / Set Scale / To Custom Value
108 Transform / Set Position / To Focus Target Position
109 Transform / Set Rotation / To Focus Target Rotation
110 Transform / Set Scale / To Focus Target Scale
111 Targets / Remove Focus Target
112 Targets / Remove Null Entries
113 Targets / Reverse Order
114 Focus / On Last Spawned
115 Rigidbody / Add Forward Force
116 Raycast / Clear Hits
117 Rigidbody / Clear Contacts
118 Transform / Look At / Last Spawn
119 Transform / Look At / Last Collider Contact
120 Transform / Look At / Last Raycast Hit
121 Transform / Look At / Last Collision Contact (trigger detection)
122 Transform / Look At / Focus Target’s Last Spawn
123 Transform / Look At / Focus Target

Float parameters:

Index Value
0 Custom Value (read-only) /
1 Smart Variable
2 Constants (read-only) /
3 Constants (read-only) /
4 Constants (read-only) /
5 Constants (read-only) /
6 Constants (read-only) /
7 Constants (read-only) /
8 Constants (read-only) /
9 Constants (read-only) /
10 Transform / Position / X (Global)
11 Transform / Position / Y (Global)
12 Transform / Position / Z (Global)
13 Transform / Position / X (Local)
14 Transform / Position / Y (Local)
15 Transform / Position / Z (Local)
16 Transform / Rotation / X (Global)
17 Transform / Rotation / Y (Global)
18 Transform / Rotation / Z (Global)
19 Transform / Rotation / X (Local)
20 Transform / Rotation / Y (Local)
21 Transform / Rotation / Z (Local)
22 Transform / Scale / X (Global) (read-only) /
23 Transform / Scale / Y (Global) (read-only) /
24 Transform / Scale / Z (Global) (read-only) /
25 Transform / Scale / X (Local)
26 Transform / Scale / Y (Local)
27 Transform / Scale / Z (Local)
28 Transform / Child Count (read-only) /
29 Rigidbody / Angular Velocity Magnitude (read-only) /
30 Rigidbody / Max Angular Velocity
31 Rigidbody / Mass
32 Rigidbody / Drag
33 Rigidbody / Angular Drag
34 Rigidbody / Max Depenetration Velocity
35 Rigidbody / Velocity Magnitude (read-only) /
36 NavMeshAgent / Acceleration
37 NavMeshAgent / Angular Speed
38 NavMeshAgent / Base Offset
39 NavMeshAgent / Velocity Magnitude (read-only) /
40 NavMeshAgent / Speed
41 NavMeshAgent / Height
42 NavMeshAgent / Radius
43 NavMeshAgent / Stopping Distance
44 AudioSource / Doppler Level
45 AudioSource / Min Distance
46 AudioSource / Max Distance
47 AudioSource / Volume
48 AudioSource / Pan Stereo
49 AudioSource / Pitch
50 AudioSource / Reverb Zone Mix
51 AudioSource / Spread
52 AudioSource / Spatial Blend
53 AudioSource / Time
54 Animator / Float Parameter
55 Animator / Integer Parameter
56 Animator / Speed
57 Animator / Pivot Weight (read-only) /
58 Animator / Playback Time
59 Animator / Left Feet Bottom Height (read-only) /
60 Animator / Right Feet Bottom Height (read-only) /
61 Animator / Angular Velocity Magnitude (read-only) /
62 Distance (read-only) /
63 Distance (read-only) /
64 Distance (read-only) /
65 Distance (read-only) /
66 Distance (read-only) /
67 Distance (read-only) /
68 Distance (read-only) /
69 Distance (read-only) /
70 Distance (read-only) /
71 Distance (read-only) /
72 Distance (read-only) /
73 Distance (read-only) /
74 Time (read-only) /
75 Time (read-only) /
76 Time (read-only) /
77 Time (read-only) /
78 Time (read-only) /
79 Physics / Max Ray Distance
80 Physics / Ray Spacing
81 Physics / Ray Count
82 Physics / Ray Vertical Scatter
83 Physics / Ray Horizontal Scatter
84 Physics / Max Collisions
85 Focus Target / Smart Variable
86 Focus Target / Transform / Position / X (Global)
87 Focus Target / Transform / Position / Y (Global)
88 Focus Target / Transform / Position / Z (Global)
89 Focus Target / Transform / Position / X (Local)
90 Focus Target / Transform / Position / Y (Local)
91 Focus Target / Transform / Position / Z (Local)
92 Focus Target / Transform / Rotation / X (Global)
93 Focus Target / Transform / Rotation / Y (Global)
94 Focus Target / Transform / Rotation / Z (Global)
95 Focus Target / Transform / Rotation / X (Local)
96 Focus Target / Transform / Rotation / Y (Local)
97 Focus Target / Transform / Rotation / Z (Local)
98 Focus Target / Transform / Scale / X (Global) (read-only) /
99 Focus Target / Transform / Scale / Y (Global) (read-only) /
100 Focus Target / Transform / Scale / Z (Global) (read-only) /
101 Focus Target / Transform / Scale / X (Local)
102 Focus Target / Transform / Scale / Y (Local)
103 Focus Target / Transform / Scale / Z (Local)
104 Focus Target / Transform / Child Count (read-only) /
105 Focus Target / Rigidbody / Angular Velocity Magnitude (read-only) /
106 Focus Target / Rigidbody / Max Angular Velocity
107 Focus Target / Rigidbody / Mass
108 Focus Target / Rigidbody / Drag
109 Focus Target / Rigidbody / Angular Drag
110 Focus Target / Rigidbody / Max Depenetration Velocity
111 Focus Target / Rigidbody / Velocity Magnitude
112 Focus Target / NavMeshAgent / Acceleration
113 Focus Target / NavMeshAgent / Angular Speed
114 Focus Target / NavMeshAgent / Base Offset
115 Focus Target / NavMeshAgent / Velocity Magnitude (read-only) /
116 Focus Target / NavMeshAgent / Speed
117 Focus Target / NavMeshAgent / Height
118 Focus Target / NavMeshAgent / Radius
119 Focus Target / NavMeshAgent / Stopping Distance
120 Focus Target / AudioSource / Doppler Level
121 Focus Target / AudioSource / Min Distance
122 Focus Target / AudioSource / Max Distance
123 Focus Target / AudioSource / Volume
124 Focus Target / AudioSource / Pan Stereo
125 Focus Target / AudioSource / Pitch
126 Focus Target / AudioSource / Reverb Zone Mix
127 Focus Target / AudioSource / Spread
128 Focus Target / AudioSource / Spatial Blend
129 Focus Target / AudioSource / Time
130 Focus Target / Animator / Float Parameter
131 Focus Target / Animator / Integer Parameter
132 Focus Target / Animator / Speed
133 Focus Target / Animator / Pivot Weight (read-only) /
134 Focus Target / Animator / Playback Time
135 Focus Target / Animator / Left Feet Bottom Height (read-only) /
136 Focus Target / Animator / Right Feet Bottom Height (read-only) /
137 Focus Target / Animator / Angular Velocity Magnitude (read-only) /
138 Focus Target / Physics / Max Ray Distance
139 Focus Target / Physics / Ray Spacing
140 Focus Target / Physics / Ray Count
141 Focus Target / Physics / Ray Vertical Scatter
142 Focus Target / Physics / Ray Horizontal Scatter
143 Focus Target / Physics / Max Collisions
144 NavMeshAgent / Remaining Distance
145 Focus Target / NavMeshAgent / Remaining Distance
146 Physics / Last Raycast Hit Normal / X (read-only) /
147 Physics / Last Raycast Hit Normal / Y (read-only) /
148 Physics / Last Raycast Hit Normal / Z (read-only) /
149 Focus Target / Physics / Last Raycast Hit Normal / X (read-only) /
150 Focus Target / Physics / Last Raycast Hit Normal / Y (read-only) /
151 Focus Target / Physics / Last Raycast Hit Normal / Z (read-only) /
152 Transform / Position / Magnitude (read-only) /
153 Focus Target / Transform / Position / Magnitude (read-only) /
154 Transform / Scale / Magnitude (Local) (read-only) /
155 Focus Target / Transform / Scale / (Local) Magnitude (read-only) /
156 Transform / Rotation / Magnitude (read-only) /
157 Focus Target / Transform / Rotation / Magnitude (read-only) /

Boolean Parameters:

Index Value
0 True (read-only) /
1 False (read-only) /
2 Smart Variable
3 GameObject / Is Active
4 GameObject / Is Static
5 GameObject / Has Tag (read-only) /
6 Transform / Is Child (read-only) /
7 Rigidbody / Is Null (read-only) /
8 Rigidbody / Is Sleeping (read-only) /
9 Rigidbody / Is Kinematic
10 NavMeshAgent / Is Null (read-only) /
11 NavMeshAgent / Is Enabled
12 NavMeshAgent / Is On NavMesh (read-only) /
13 NavMeshAgent / Is On NavMeshLink (read-only) /
14 NavMeshAgent / Is Path Stale (read-only) /
15 NavMeshAgent / Is Stopped
16 NavMeshAgent / Path Pending (read-only) /
17 Tween / Is Rotating (read-only) /
18 Tween / Is Translating (read-only) /
19 Tween / Is Scaling (read-only) /
20 Tween / Use Path
21 Tween / Spinning
22 Tween / Snappy Scale
23 Tween / Path In Local Space
24 Tween / Look At Path
25 Audio Source / Is Null (read-only) /
26 Audio Source / Enabled
27 Audio Source / Playing (read-only) /
28 Audio Source / Virtual (read-only) /
29 Audio Source / Looping
30 Audio Source / Muted
31 Audio Source / Spatialized
32 Audio Source / Post Effects Spatialized
33 Animator / Is Null (read-only) /
34 Animator / Enabled
35 Animator / Applying Root Motion
36 Animator / Fire Events
37 Animator / Bool Parameter
38 Animator / Is Human (read-only) /
39 Animator / Is Initialized (read-only) /
40 Animator / Is Matching Target (read-only) /
41 Animator / Is Optimizable (read-only) /
42 Animator / Stabilize Feet
43 Animator / Is In Transition (read-only) /
44 Targets / Has Targets (read-only) /
45 Targets / Contains Target With Tag (read-only) /
46 Physics / Has Contacts (read-only) /
47 Physics / Has Raycast Hits (read-only) /
48 Focus Target / Smart Variable
49 Focus Target / GameObject / Is Null (read-only) /
50 Focus Target / GameObject / Is Active
51 Focus Target / GameObject / Is Static
52 Focus Target / GameObject / Has Tag (read-only) /
53 Focus Target / Transform / Is Child (read-only) /
54 Focus Target / Rigidbody / Is Null (read-only) /
55 Focus Target / Rigidbody / Is Sleeping (read-only) /
56 Focus Target / Rigidbody / Is Kinematic
57 Focus Target / NavMeshAgent / Is Null (read-only) /
58 Focus Target / NavMeshAgent / Is Enabled
59 Focus Target / NavMeshAgent / Is On NavMesh (read-only) /
60 Focus Target / NavMeshAgent / Is On NavMeshLink (read-only) /
61 Focus Target / NavMeshAgent / Is Path Stale (read-only) /
62 Focus Target / NavMeshAgent / Is Stopped
63 Focus Target / NavMeshAgent / Path Pending (read-only) /
64 Focus Target / Tween / Is Rotating (read-only) /
65 Focus Target / Tween / Is Translating (read-only) /
66 Focus Target / Tween / Is Scaling (read-only) /
67 Focus Target / Tween / Use Path
68 Focus Target / Tween / Spinning
69 Focus Target / Tween / Snappy Scale
70 Focus Target / Tween / Path In Local Space
71 Focus Target / Tween / Look At Path
72 Focus Target / Audio Source / Is Null (read-only) /
73 Focus Target / Audio Source / Enabled
74 Focus Target / Audio Source / Playing (read-only) /
75 Focus Target / Audio Source / Virtual (read-only) /
76 Focus Target / Audio Source / Looping
77 Focus Target / Audio Source / Muted
78 Focus Target / Audio Source / Spatialized
79 Focus Target / Audio Source / Post Effects Spatialized
80 Focus Target / Animator / Is Null (read-only) /
81 Focus Target / Animator / Enabled
82 Focus Target / Animator / Applying Root Motion
83 Focus Target / Animator / Fire Events
84 Focus Target / Animator / Bool Parameter
85 Focus Target / Animator / Is Human (read-only) /
86 Focus Target / Animator / Is Initialized (read-only) /
87 Focus Target / Animator / Is Matching Target (read-only) /
88 Focus Target / Animator / Is Optimizable (read-only) /
89 Focus Target / Animator / Stabilize Feet
90 Focus Target / Animator / Is In Transition (read-only) /
91 Focus Target / Targets / Has Targets (read-only) /
92 Focus Target / Targets / Has Focus Target (read-only) /
93 Focus Target / Targets / Contains Target With Tag (read-only) /
94 Focus Target / Physics / Has Contacts (read-only) /
95 Focus Target / Physics / Has Raycast Hits (read-only) /
96 Tween / Billboard Direct Look At
97 Tween / Billboard Look Horizontal
98 Focus Target / Tween / Billboard Direct Look At
99 Focus Target / Tween / Billboard Look Horizontal
100 Tween / Has Look At Target (read-only) /
101 Focus Target / Tween / Has Look At Target (read-only) /
102 NavMeshAgent / Auto Braking
103 Focus Target / NavMeshAgent / Auto Braking
104 NavMeshAgent / Destination Reached (read-only) /
105 Focus Target / NavMeshAgent / Destination Reached (read-only) /
106 Smart GameObject / Has Float Variable (read-only) /
107 Focus Target / Smart GameObject / Has Float Variable (read-only) /
108 Smart GameObject / Has Boolean Variable (read-only) /
109 Focus Target / Smart GameObject / Has Boolean Variable (read-only) /